Star Smash
Tournament Rules

by David Ternes


for use with the

Star Trek
Starship Tactical Combat Simulator


Doc File  Download Word File Version 1.3, 28 December 2002
Copyright © 2002, David Ternes, Fort Wayne, Indiana


Introduction

These are the rules for a tournament using FASA's Star Trek Starship Tactical Combat Simulator. All rules are subject to change at the discretion of the Tournament Master.

Tournament Format

The tournament will be round-robin format. Each player will engage each other player. When all combat is done, the player with the most victories will win the tournament. If players have the same number of victories, the one with the fewer draws will be the winner. If the leading players are tied, all tied players will play another round-robin format to determine a winner.

The tournament will be played in "rounds". A round will consist of one combat for each player. The Tournament Master will determine the composition of the battle area for each round. All players will fight on the same battle field in a round.

Squadron Selection

Each commander will create four squadrons; one Federation, one Klingon, one Romulan, and one Independent.

Squadrons have the following requirements and limitations.

Starting Crew Efficiency. All ships will be assigned a Crew Efficiency of 70.

Replacing Squadrons

A player may change the composition of a squadron whenever that squadron loses a battle.

Intelligence

The composition of all squadrons will be common knowledge once all players have submitted their initial squadrons. Ship information will include the specific variant of a type of ship (ex. "D10G Riskadh").

Battle Setup

Battle Field. All battles within a round will be played on the same battle field, which will be selected by the Tournament Master. The players will be informed of the layout of a battle field prior to Squadron Selection. Battle fields will be a fixed size. There will be no scrolling of the field during battle.

Squadron Selection. Before a battle the involved players will make an opposed die roll (D10). The player with the higher roll will select the squadron which will be used. The opposing player will be informed of the selection and may select any squadron which is not of the same nation.

Setup. All battles will be fought as meeting engagements. The forces will start on opposite sides of the playing area. All ships in a squadron will be in a single hex centered at the edge of the battle field, and facing in the same direction.

Additional Players. Normally a player will command all ships in a squadron. However, each player will be allowed to have one other person assist in the control of ships in a squadron (i.e., there can be up to two people on each side of a battle).

Victory Conditions

Victory in a battle will be determined in one of three ways:

  1. One player's force is completely eliminated or ceases to be able to engage in combat.
  2. One player concedes defeat.
  3. Total damage (used for battles which cannot be fought to an end).

Total Damage. If a battle is not fought to a clear conclusion, then victory will be determined by the total damage done to each side.

Total damage is determined:

Draws. A draw will occur if Total Damage is used to determine a victory, and the amount of damage to the side receiving more damage is within 10% of the damage received by the side with the lesser amount of damage.

Tactical Rules Modifications

The following tactical rules will be used for combat in this tournament.

Speed Limits. Although combat technically takes place at sub-light speeds, a ship will be limited to a number of movement points equal to its Emergency Warp Speed.

A ship which has lost all power from its warp engine(s) may not exceed its Cruising Warp Speed.

Ramming. Ramming will not be allowed.

Boarding. Boarding will not be allowed.

Towing. Towing will not be allowed.

Self Destruction. Self destruction will not be allowed.

Ship Counters. All battles will be played with ship counters revealed at all times (except for ships which are cloaked).

A sensor lock is not required for an enemy to determine the class and type (but not version) of a ship (ex., an enemy may know at the start of a battle that a ship is a Class VIII Klingon D-7, but need not be told if it is a D-7A or a D-7G). The same information is revealed when a lock is acquired on a cloaked vessel or when a cloaked vessel drops its cloak.

Information Distribution

Information about the tournament will be posted on a web site at http://www.18inchfly.net/startrek/. Additional information may be distributed by e-mail directly to the players.


Appendix A - Changes In Recent Versions

Version 1.1
    Deleted prohibition on no new designs during the campaign.
    Added the Information Distribution section.
    Added note that player squadrons would be common information after all squadrons had been submitted.
    Added limitation that player squadron listings will not include specific variant information.
Version 1.2
    Self destruction was ruled out of the tournament.
    The battle area will have a set size (no scrolling).
Version 1.3
    The Intelligence was modified to allow all players to know the specific variants of all ships.


Back